๐Ÿ“… The event book

Every Kingshot event, explained

One page for the whole rotation โ€” what each event is, when it runs, the single strategy that matters most, and the tool we built for it. ๐Ÿ“Œ Pin this in your alliance Discord โ€” it's the manual your chat keeps asking for.

Kingshot's week is a machine: solo trials feed your build, alliance events feed your materials, and the monthly war decides who rules. The players who grow fastest aren't stronger โ€” they just never miss a scoring window. Here's the full rotation.

โš”๏ธ The wars โ€” alliance vs alliance

The headline events. Coordination beats power in every single one.

๐Ÿ‘‘
Kingdom of Power (KvK / SvS)
~Monthly ยท 4th week

The big one: two whole kingdoms matched by power, a prep phase of banked points, then open war with cross-kingdom teleports and a castle battle finale. Winner crowns a High King over both kingdoms.

The edge: prep-phase points are banked risk-free before a single troop marches โ€” alliances that grind prep often win before the fighting starts.

๐Ÿ†
Alliance Championship
Weekly ยท Monโ€“Mon

Six alliances, five rounds, three lanes of 20 fighters each round โ€” win two lanes, win the round. Each fighter retires after two knockouts, so depth and placement beat one big whale.

The edge: the 2-1 lane strategy โ€” stack two lanes, concede one. Arrangement beats aggregate power.

๐Ÿ—ก๏ธ
Swordland Showdown
~Every 14 days ยท 1 hour

30v30 on a special battlefield: capture buildings, loot caravans and fight for Relic Points. Your alliance's total decides the match; your personal score decides your chest.

The edge: three role groups briefed before the gate opens โ€” attackers, jump & gather, reinforce โ€” beat thirty improvisers every time.

๐Ÿช“
Viking Vengeance
~Tue & Thu ยท 40 min

Twenty waves of raiders hit your alliance โ€” three waves target online members only, two siege the alliance HQ. Kill half a wave's troops and the defense counts.

The edge: stack a few online cities with reinforcements before waves 7 / 14 / 17 โ€” concentrated kill-boxes outscore twenty half-defended towns.

๐Ÿ”ญ KvK is the one event you can buy an edge in. Commission a sourced intelligence report on your matched enemy kingdom โ€” real players, alliances and power, compiled before your war window opens. Walk in knowing what they have. See intel plans โ†’

๐Ÿป The farms โ€” where your materials come from

Lower drama, massive compounding value. These are the events that build the account.

๐Ÿป
Bear Trap (Bear Hunt)
Alliance rally ยท 30 min

The whole alliance rallies a bear that never fights back โ€” pure damage optimization for Forgehammers, the hero-gear material.

The edge: your few strongest accounts lead, everyone else fills their rallies โ€” the leader's stats power the whole march.

โ›๏ธ
Eternity's Reach
Solo ยท 30 min windows

A hundred players race to mine copper ore in a separate instance โ€” no real losses, pure aggression โ€” for Governor Charm materials.

The edge: four income streams at once, and one late touch of the Peak for the occupation reward. Never fight whales for the center.

๐Ÿ”ฎ
Mystic Trial
Weekly rotation ยท TC 19+

Six themed PvE stages, one per account system โ€” heroes, pets, charm, tech, gear. Monโ€“Sat uses standardized troops, so it's a pure build check paying Misty Crystals.

The edge: the stage you fail is a free diagnosis of your weakest system. Fix that next.

๐Ÿšš
Kingdom Transfer
Scheduled windows ยท ~6 days

Not a battle โ€” the migration event. Passes scale with your power (roughly 1โ€“50), a 25-day cooldown gates repeat moves, and power caps decide where you can land.

The edge: passes are banked one per week from the Alliance Shop โ€” the move you plan months ahead is the move that goes clean.

โš ๏ธ Schedules and thresholds vary by server generation and shift with game updates โ€” the cadences above are the widely reported patterns; your in-game Events tab is always the final word. Daily loop (gift codes, alliance help, daily chests) lives on the gift codes page and daily checklist; live timers on the event calendar.