Parameters

Enter your total deployable troops to check if you can clear this difficulty.

Wave Analysis

Select difficulty and click Analyze.

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Which waves decide your score (7 / 14 / 17), the HQ sieges, and the reinforcement strategy behind this splitter.

🛡️ Reinforcement Splitter

Your alliance picked its stack cities — now turn your troops into marches: spread evenly across the cities, filled infantry-first, with a post you can paste in alliance chat. (Leaders: share this with the whole alliance so every member's marches follow the same plan.)

March Assignments

List your alliance's stack cities, enter what you can send, and split.

Reading the wave table

Viking Vengeance runs 20 waves at each of 11 difficulty levels — 220 distinct wave strengths — and the troop counts in this calculator come from a community data-center dataset compiled in April 2026. The scaling is steep: wave 1 at Beginner sends a few hundred troops while wave 20 at the top difficulties exceeds half a million. Three waves have special rules worth planning around: waves 7, 14 and 17 target online members only, and waves 10 and 20 hit the Alliance HQ directly.

Difficulty selection, honestly

  • Pick the difficulty whose wave 20 your alliance can hold, not whose wave 1 looks comfortable — the finale is the test, and this table shows it before you commit.
  • Garrison depth on HQ waves (10 and 20) is what actually decides runs; pre-plan who reinforces with the War Planner and split defensive marches with the Troop Split Calculator.
  • Expect losses even on wins — budget infirmary capacity with the Healing Calculator before raising the difficulty.