Parameters

Healing Cost

Select tier, enter troops, and click Calculate.

Honest label: these are estimates

Unlike our verified tables, healing costs in Kingshot are not published anywhere authoritative, so this calculator interpolates between the data points the community has actually confirmed: roughly 12 food per T1 troop and roughly 307 food plus 157 wood per T11 troop, with a resource ratio of about 20:20:4:1 (food:wood:stone:iron) at lower tiers that shifts toward food at the top. A widely-cited community anchor — about 18.8M total resources for 1,000 minutes of healing — is consistent with the curve we use. Every value is flagged [EST] in our source files; treat results as budgeting guidance, not exact bills, and verify in-game before major decisions. Our methodology page explains exactly how we label estimated versus verified data.

What the estimates are still good for

  • Relative cost is reliable even when absolute cost is approximate: T11 healing costs roughly 25× T1 healing per unit, so the tool answers "can I afford to fight with my top-tier troops" well.
  • Healing is dramatically cheaper than retraining at every tier — the practical use of this page is sizing your infirmary budget before a KvK or Viking Vengeance push, alongside the wave calculator.

The healing table this calculator uses

These are the 11 rows behind the calculator above, shown in full so they can be read, searched and cited without running it. They come from js/calc-healing.js. The calculator also shows Total, which it computes from these columns rather than storing.

TierFoodWoodStoneIron
1121221
2171731
3242451
4333372
5464492
66458133
78978184
8123103256
9170138349
102361854712
113071576115