Parameters

Healing Cost

Select tier, enter troops, and click Calculate.

Honest label: these are estimates

Unlike our verified tables, healing costs in Kingshot are not published anywhere authoritative, so this calculator interpolates between the data points the community has actually confirmed: roughly 12 food per T1 troop and roughly 307 food plus 157 wood per T11 troop, with a resource ratio of about 20:20:4:1 (food:wood:stone:iron) at lower tiers that shifts toward food at the top. A widely-cited community anchor — about 18.8M total resources for 1,000 minutes of healing — is consistent with the curve we use. Every value is flagged [EST] in our source files; treat results as budgeting guidance, not exact bills, and verify in-game before major decisions. Our methodology page explains exactly how we label estimated versus verified data.

What the estimates are still good for

  • Relative cost is reliable even when absolute cost is approximate: T11 healing costs roughly 25× T1 healing per unit, so the tool answers "can I afford to fight with my top-tier troops" well.
  • Healing is dramatically cheaper than retraining at every tier — the practical use of this page is sizing your infirmary budget before a KvK or Viking Vengeance push, alongside the wave calculator.