Kingdom Transfer Calculator — KingshotPro

Planning to move your city to a new kingdom in Kingshot? Understanding the transfer pass requirements is crucial. Use this calculator to get an estimated number of transfer passes you'll need based on your current power level. Remember, migration requirements can change, so always double-check in-game before committing!

Where these numbers come from: the publisher states that a transfer costs between 1 and 50 Transfer Passes and does not publish the formula. The brackets below are community-observed ranges, capped at that published maximum of 50. They can drift with game updates and vary by destination — your in-game confirm screen is the only exact number.

How many transfer passes each power bracket costs

Your powerTransfer PassesBracket
Under 5M1–3Low Power Migrant
5M – 15M3–8Mid-Low Power Migrant
15M – 30M8–15Mid Power Migrant
30M – 50M15–25Mid-High Power Migrant
50M – 100M25–40High Power Migrant
100M and over40–50Elite Power Migrant

Source. The publisher says The range is from 1 to 50 Transfer Passes and publishes no formula (Century Games, Kingshot help centre, faq/8552). The cost is set by your Transfer Score against the destination kingdom’s Rating — the kingdom transfer guide walks through what that means. The six bands above are community-observed, not published, and are capped at that stated maximum of 50; the top band was once quoted at 40–85, which is above the maximum the publisher states, and was corrected down. Your in-game confirm screen is the only exact number for your account and destination.

Passes are not the only gate. A transfer is blocked unless all of these also hold — every one quoted from the publisher’s help centre:
  • The destination has the same generation of heroes and the same Truegold level as your kingdom.
  • Your character is not older than the destination kingdom by more than its threshold — between 90 and 180 days, depending on how developed the destination is. The exact figure is not published; read it in-game.
  • You have fewer than 4 characters already in that kingdom. Up to 4 can be in one kingdom.
  • 25 days have passed since your last transfer. There is no gem skip.
  • You are under the kingdom’s Power Cap — or an Ordinary kingdom spends one of its 3 Special Invites on you. Leading kingdoms have none.

Your next move

Knowing the pass count is step one. Most botched transfers fail on logistics, not judgement — resource overflow, an active march, or an alliance that lands scattered. Two tools finish the plan:

Run the interactive moving-day checklist — eligibility, scouting, moving day and landing, with your progress saved on this device.

Moving the whole alliance? Run the move calculator — a kingdom takes 55 transfers a window (30 if it is Leading). Paste the roster and see who lands, who is left behind and how many Special Invites you are short.

Scout the kingdom directory — not sure where you're going yet? All 1,993 kingdoms with the transfer group and power caps listed against each, before you spend a single pass.

Read the full kingdom transfer guide — eligibility, the 25-day cooldown, what you keep and what you lose, and how Kings actually decide who gets an invite.

Check the window before you plan around it — the next window's three phases as exact times in your own clock, and which transfer group your kingdom is in. Passes are useless on the wrong day.

Tips for Kingdom Transfer

Moving kingdoms can revitalize your game experience, offering new challenges, alliances, and opportunities. Use this calculator as a preliminary guide, but always prioritize official in-game information for your final plans!

About the pass math

The calculator above converts your power into the transfer passes required, using the six community-observed bands published in the table at the top of this page — not your Town Center level, which this page said until 2026-09-08 and never used. The full walkthrough of eligibility, cooldown and what you lose is in the kingdom transfer guide, and the step-by-step preparation list is in the moving-day checklist. The step-by-step preparation list is the part players most often skip — resource overflow and active timers are the two classic ways a migration loses value. If you are moving as an alliance rather than solo, sketch the destination hive first with the Hive Layout Planner and stage arrivals so leadership lands before members.