Parameters

Charm Costs

Select levels and click Calculate.

About the charm data

Governor Charm has 22 levels, each consuming two materials — Charm Guides and Charm Designs — and each granting a stat increase and a fixed power gain. The per-level table behind this calculator was taken from the kingshot.net governor-charm database and then cross-checked against a second community source that confirmed all 22 levels exactly. We also verified the stat ladder against a live in-game profile: the cumulative bonus to level 12 works out to 59% per charm, which matched the profile's displayed 177.00% across three charms. On our confidence scale that puts charm data at 90 — high, held just below "verified" only because the two public sources may share an upstream feed.

What the numbers tell you

  • Material costs rise steeply: the Guides bill roughly doubles across the final ten levels while Designs climb from 420 to over 1,800 per level. Plan spikes, not a smooth curve.
  • The early levels are disproportionately cheap for their stat gain — if a charm is below level 11, it is almost always your best material spent.
  • Charm levels also score heavily in KvK preparation days — see the KvK Score Calculator to time your upgrades for event points instead of burning them between events.

The charm table this calculator uses

These are the 22 rows behind the calculator above, shown in full so they can be read, searched and cited without running it. They come from js/calc-charm.js.

LevelGuidesDesignsStat +Power +
1559205700
24015382300
36040482000
480100382000
51002006124000
61203005124000
71404005124000
82004005124000
93004005124000
104204205124000
115604205124000
125806004124000
136107804124000
146459604124000
1568511404124000
1673013204124000
17780150040
18835168040
19895186040
20960204040
211030222040
221105240050