The game hides every tier you haven't reached — the stat, the power, the cost, all locked behind a padlock until you've already paid. Here it's unlocked. Tell it where you are; it shows you the whole road ahead, costed, and the single best place to spend next.
Set your six gear pieces and your infantry charm level. It saves to your device and travels in a share link — no account, nothing on a server.
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Every tier still ahead of this piece — the exact stat it grants, the gain over where you stand now, and the full material cost to get there. The numbers the game won't show you until it's too late to plan.
Where the next of each resource buys you the most. Gear is ranked by stat gained per satin — your most-spent material — because every piece climbs the same ladder, so your lowest piece almost always returns the most. Charms are a separate currency, judged on their own.
Every number here comes from KingshotPro's open, sourced datasets — gear.json and charm.json — with their verification badges shown up top. Gear is cross-checked and verified; charm costs are single-source community data we're still hardening. Spot a wrong value? Tell us and it gets fixed for everyone. How we verify →