🗡️ Swordland Showdown

Swordland Showdown guide

The hour-long 30v30 battlefield. Every building on the map, how Relic Points actually score, and the three-role Legion setup that beats bigger alliances.

Swordland in one breath: every two weeks, two alliances field a Legion of up to 30 fighters for a 1-hour battle over map buildings. Points ("Relic Points") flow from holding buildings and killing troops — and your personal rewards track your own score, so a well-run losing Legion can out-earn a sloppy winning one.

How scoring works

  • Two ledgers at once: your alliance's total Relic Points decide the match; your Personal Relic Points decide your individual reward tier. Play both.
  • Alliance points come from capturing and holding buildings, looting Baggage Trains, gathering from Undercellars, and defeating enemy troops.
  • Offense pays roughly double defense for personal points (commonly cited: ~80 per 10,000 enemy power defeated on attack vs ~40 defending) — being the hammer beats being the anvil.
The mindset shift: the goal is maximizing rewards, not just winning. A top scorer on the losing side often takes home more than a passenger on the winning side — so the worst thing you can do is stand still in a safe corner.

The map — what each building does

BuildingEffectPriority
Swordshrine (center)Continuous Relic Point flowThe main prize — contest it
Sanctums (flank the shrine)More point flow; holding both compoundsGrab one early, always
AbbeysSteady points over timeFill your capture map
Royal StablesTeleport cooldown −50%First pick — mobility wins maps
BelltowerFaster building capturesPairs with Abbeys for tempo
Hall of ReformationCombat power boostBefore big shrine fights
Mercenary CampSend mercenaries at enemy buildingsPressure without troops
UndercellarsSpawn in waves — loot for point burstsAssign a designated looter
⚠️ Building names, point rates and layouts can shift with updates — verify against your own battlefield screen; treat the priorities as community-consensus starting points.

Run your Legion in three roles Leader playbook

Thirty people improvising lose to fifteen people with jobs. Strong alliances brief three role groups before the gate opens:

  • ⚔️ Attackers — your strongest accounts. Contest the Swordshrine/Sanctums, take the fights that pay 2× personal points, snowball the power buildings.
  • 🌀 Jump & Gather — mobile mid-power members. Split across map regions to save teleports, flip Abbeys, chase Undercellar waves and Baggage Trains.
  • 🛡️ Reinforce & Support — bulk up attackers' marches before they commit, join long-range rallies, and hold recaptured buildings so the flow never flips back.

➡️ Build and paste those assignments in one tap with the Event Roster Builder — it has a Swordland preset with per-group orders.

Situational play Community consensus

When you're winning

Once the match is decided, coordinated alliances sometimes trade buildings back and forth — recaptures spawn loot and combat, letting both Legions keep farming personal points instead of freezing the map. Your alliance still banks the win; your members bank better chests.

When you're outmatched

Stop defending buildings you can't hold. Teleport-hunt isolated, weaker enemies (offense still pays), loot Undercellars on spawn, and keep everyone moving. Community guides also describe a leave-and-rejoin rhythm (leaving the battlefield and re-entering after the cooldown) to reset bad positions — check how the current patch handles re-entry before relying on it.

The R4/R5 pre-battle brief

  • Post the three role groups with names before the event (the Roster Builder saves your roster week to week).
  • Name the opening targets: who takes Royal Stables, who grabs the near Sanctum, who shadows the shrine.
  • Agree the "outmatched" signal in advance so the Legion flips to point-farming without debate.
  • Remind everyone: personal points are earned moving — nobody scores in the spawn zone.