Resources, time, and event points for any training batch.
Last updated: October 9, 2026. Training costs can shift with balance patches.
These vary by event. Adjust if your current event has different rates.
Select a tier to see stats.
Adjust settings to calculate.
Pts/Hour = HoG points ÷ training hours. Useful for comparing tier efficiency.
Each training event (HoG, KvK, TSG) awards points per troop trained at a rate that scales with troop tier.
T4 troops typically earn more points per troop than T3, but T3 trains faster — the pts/hour comparison
tells you which is more efficient for a given event target.
To find your current event rates: open the event in-game → tap the reward info tab → look for
"Training points per troop" or similar. Enter those values above for exact results.
This calculator prices troop training across all three troop types and five tiers — food, wood, stone, iron and time per unit — and simultaneously scores the batch for the three events that reward training (Hall of Governors, KvK and The Strongest Governor), with point defaults you can adjust to match your server's current event. Every cost row in our source file is marked [EST] — community-estimated, not confirmed from direct observation. The full table is published below so you can check it against your own game and tell us where it is wrong. Time shown is base training time before any speed bonuses.
These are the 15 rows behind the calculator above, shown in full so they can be read, searched and cited without running it. They come from js/calc-troops.js.
| Troop | Tier | Food | Wood | Stone | Iron | Time (seconds) | HoG points | KvK points | TSG points | Data status |
|---|---|---|---|---|---|---|---|---|---|---|
| Infantry | T1 Infantry | 80 | 80 | 0 | 0 | 12 | 1 | 1 | 1 | EST |
| Infantry | T2 Infantry | 150 | 150 | 60 | 0 | 45 | 2 | 2 | 2 | EST |
| Infantry | T3 Infantry | 400 | 400 | 200 | 100 | 180 | 5 | 5 | 2 | EST |
| Infantry | T4 Infantry | 1200 | 1200 | 600 | 400 | 600 | 10 | 10 | 4 | EST |
| Infantry | T5 Infantry | 3500 | 3500 | 2000 | 1500 | 1800 | 25 | 25 | 10 | EST |
| Lancer | T1 Lancer | 80 | 0 | 80 | 0 | 12 | 1 | 1 | 1 | EST |
| Lancer | T2 Lancer | 150 | 60 | 150 | 0 | 45 | 2 | 2 | 2 | EST |
| Lancer | T3 Lancer | 400 | 100 | 400 | 200 | 180 | 5 | 5 | 2 | EST |
| Lancer | T4 Lancer | 1200 | 400 | 1200 | 600 | 600 | 10 | 10 | 4 | EST |
| Lancer | T5 Lancer | 3500 | 1500 | 3500 | 2000 | 1800 | 25 | 25 | 10 | EST |
| Marksman | T1 Marksman | 80 | 0 | 0 | 80 | 12 | 1 | 1 | 1 | EST |
| Marksman | T2 Marksman | 150 | 0 | 60 | 150 | 45 | 2 | 2 | 2 | EST |
| Marksman | T3 Marksman | 400 | 200 | 100 | 400 | 180 | 5 | 5 | 2 | EST |
| Marksman | T4 Marksman | 1200 | 600 | 400 | 1200 | 600 | 10 | 10 | 4 | EST |
| Marksman | T5 Marksman | 3500 | 2000 | 1500 | 3500 | 1800 | 25 | 25 | 10 | EST |