Infantry
Lancer
Marksman

Training Setup

0%
0%

These vary by event. Adjust if your current event has different rates.

Resource costs are community-estimated. Verify exact values in-game. Report inaccuracy →

Results

Select a tier to see stats.

Adjust settings to calculate.

How to read event point rates

Each training event (HoG, KvK, TSG) awards points per troop trained at a rate that scales with troop tier. T4 troops typically earn more points per troop than T3, but T3 trains faster — the pts/hour comparison tells you which is more efficient for a given event target.

To find your current event rates: open the event in-game → tap the reward info tab → look for "Training points per troop" or similar. Enter those values above for exact results.

Training costs and event points, together

This calculator prices troop training across all three troop types and five tiers — food, wood, stone, iron and time per unit — and simultaneously scores the batch for the three events that reward training (Hall of Governors, KvK and The Strongest Governor), with point defaults you can adjust to match your server's current event. Every cost row in our source file is marked [EST] — community-estimated, not confirmed from direct observation. The full table is published below so you can check it against your own game and tell us where it is wrong. Time shown is base training time before any speed bonuses.

The economics the table exposes

  • Cost per unit grows faster than event points per unit as tiers rise — which is why point-farming strategies train low tiers in bulk while combat strategies train the highest tier you can afford. Decide which game you are playing before the batch, not after.
  • A big batch's real price includes the training time; feed it into the Speedup Calculator to see the acceleration bill.
  • Power gain per batch is a separate question — the Power Calculator carries the per-tier power weights.

The troops table this calculator uses

These are the 15 rows behind the calculator above, shown in full so they can be read, searched and cited without running it. They come from js/calc-troops.js.

TroopTierFoodWoodStoneIronTime (seconds)HoG pointsKvK pointsTSG pointsData status
InfantryT1 Infantry80800012111EST
InfantryT2 Infantry15015060045222EST
InfantryT3 Infantry400400200100180552EST
InfantryT4 Infantry1200120060040060010104EST
InfantryT5 Infantry35003500200015001800252510EST
LancerT1 Lancer80080012111EST
LancerT2 Lancer15060150045222EST
LancerT3 Lancer400100400200180552EST
LancerT4 Lancer1200400120060060010104EST
LancerT5 Lancer35001500350020001800252510EST
MarksmanT1 Marksman80008012111EST
MarksmanT2 Marksman15006015045222EST
MarksmanT3 Marksman400200100400180552EST
MarksmanT4 Marksman1200600400120060010104EST
MarksmanT5 Marksman35002000150035001800252510EST