Current Resources

Target Cost

Time to Afford

Enter resources and target cost.

From deficit to a date

The Resource Planner answers the only inventory question that matters: when can I afford it? For each of the five resources — food, wood, stone, iron, gold — you enter current stock, hourly production, and the target cost. The tool computes each deficit and divides by your production rate, then reports the binding constraint: the single resource whose wait time gates the whole purchase. Everything runs on your own numbers, so it is immune to game-balance changes.

Reading the bottleneck

  • The slowest resource is the only one that matters — surplus elsewhere is trade material. Most mid-game players discover their real gate is stone or iron, not the food and wood they obsessively farm.
  • Pull target costs straight from the Building Calculator or Troop Training Calculator instead of estimating them.
  • If the wait is unacceptable, the fix is one of three: raise the rate (production buildings, boosts), raid the difference, or burn speedups on production — cost that last option honestly with the Speedup Calculator.