An alliance of sixty does not fit through one kingdom's door in one window — an Ordinary kingdom takes 55, a Leading one takes 30. This is where an alliance that is moving and a King who wants them find each other with the arithmetic already done, the roster confirmed against the game, and a record of what happened last time.
If this does not resolve, the desk is unreachable from your network. Nothing below is cached from an old window, so you get an honest blank rather than a stale listing.
In your own Discord: /caravan request. Tell your people to run /caravan join — each one adds their own confirmed player ID and declared power. Kings see a count, a set of power bands and a badge; nobody outside your server ever sees an ID.
/caravan board in your own Discord, read the verified rosters, then /caravan bid with the cap you will set and the invites you commit. Your bid lands in the alliance's own server, re-measured against your cap.
Posting happens from your own Discord through the KingshotPro bot — this page is read-only, and there is no form on it, because a listing has to come from an account the game can vouch for. Add the bot to your server.
Groups are redrawn every window: a kingdom that was in group 6 last time can be in group 7 this time. Confirm in your own in-game transfer screen.
No listing on this page was written by us. An empty board says it is empty.
So a promised slot is a real slot once it is issued, an invited player still pays their own Transfer Passes (faq/8564), and the arithmetic on each card — how many of a roster are over a cap and how many Special Invites that would take — is computed from those published figures by the same code that runs the alliance move calculator.
The publisher does not say whether a Special Invite also uses one of the kingdom's transfer slots. Every figure here takes the cautious reading that it does — if it does not, one or two more of you land.
Century Games prohibits private and third-party account trading and penalises advertising it. This desk has no field that accepts a price: every free-text box on every command runs a money filter before anything is stored, and a refused write leaves no row behind. Recruiting incentives here are in-game things only — a hive slot, protection, a title rotation, event support. Every card carries a report link, and three reports hide a listing.