Kingdom transfers

Special Invites

A kingdom holds three. Leading kingdoms hold none. They are the only door for a Governor above a kingdom's Power Cap — and the only invite the game announces by mail.

The supply, in the publisher's own numbers

3Special Invites per kingdom, at most, ever
+1restored on the 1st of each month, 00:00 UTC
0held by a Leading kingdom — they cannot issue any
Maila Special Invite arrives in the Governor's in-game mail; an Ordinary Invite does not
Special Invites: Only issued to Governors who exceed a Kingdom's Power Cap. Each Kingdom initially has access to 3 Special Transfer Invites, with 1 spent Invite restored on the 1st of each month (UTC 00:00). The max Special Invites that can be issued is 3. Century Games, Kingshot help centre, faq/8547. Read 2026-09-08.
Can I stock up on Special Invites? — No. The max Special Invites is 3. Century Games, Kingshot help centre, faq/8551. Read 2026-09-08.

That is the whole supply side. Three invites is fewer than most kingdoms have Governors worth recruiting, and a King who spends one badly waits a month to get it back. It is the scarcest object in the transfer window, which is why it has a page of its own.

What the rules mean in practice

Only a Governor over the Power Cap needs one

Governors who exceed the Power Cap are required to apply for a Special Invite from the King of the target Kingdom. Once approved, they can then enter the Kingdom. Century Games, Kingshot help centre, faq/8546. Read 2026-09-08.

Under the cap, an Ordinary Invite or an open slot in Phase III will do — a kingdom has 35 Ordinary Invites and 20 open slots if it is Ordinary, 20 and 10 if it is Leading. Above the cap, nothing else works.

A Leading kingdom cannot issue one at all

Leading Kingdoms: Kingdoms at the vanguard of human prosperity. Power limits for transferring to Leading Kingdoms can be set within the top three tiers, and are preset to the lowest. Leading Kingdoms cannot issue Special Invites. Century Games, Kingshot help centre, faq/8559. Read 2026-09-08.

So the market for an over-cap Governor is entirely Ordinary kingdoms. A King whose kingdom is recorded as Leading is told this by the bot, with the rule quoted, rather than shown a board they cannot act on.

Spending one is not permanent, but taking it back is impossible

Your Special Invites will be deducted when issued to Governors who exceed your Kingdom's Power Cap. The Special Invites will be returned when the Governors turn down your invitation/transfer to other Kingdoms/have not transferred by the end of the event. Century Games, Kingshot help centre, faq/8556. Read 2026-09-08.
King's Invites cannot be withdrawn. Please use them wisely. Century Games, Kingshot help centre, faq/8550. Read 2026-09-08.

An issued invite is out of the King's hands until the event ends. It comes back if the Governor declines it or does not move — which is exactly why a King wants to know, before spending one, that the Governor actually intends to come.

The invitee can prove it arrived

Special Invites come with mail notification, but not Ordinary Invites. Century Games, Kingshot help centre, faq/8558. Read 2026-09-08.

This is the one part of the whole arrangement the game itself confirms to a player. So "I sent you a Special Invite" is a claim the Governor can check in their own mailbox, and the bot asks them to, with one button.

The Governor still pays their own way

By extending a King's Invite, do I have to provide the required Transfer Passes for the invited player? — No. The invited player has to cover the Transfer costs themselves. Century Games, Kingshot help centre, faq/8563. Read 2026-09-08.

The 25-day transfer cooldown, the hero-generation and Truegold match, and the character-age rule all still apply. An invite opens the door; it does not carry anyone through it.

How the market works

If you are over the cap

  1. /passport link once, so your Governor ID is confirmed against the publisher's own backend.
  2. /crown seek — pick a power band, your hours, your language and what you actually want. Add your in-game name and one line in your own words.
  3. Kings of Ordinary kingdoms in your transfer group answer. You see what each gives and the Power Cap they will set.
  4. /crown accept offer: — the King is told your in-game name so they can address the invite.
  5. The invite lands in your in-game mail. One button confirms it.

If you hold three invites

  1. /crown board — the Governors seeking a kingdom in your transfer group. Nobody's identity, only what they are and what they want.
  2. /crown offer seek: — what your kingdom gives, the cap you will set, and a commitment that one invite is reserved.
  3. They accept, you send the invite in game, and /crown sent offer: logs it.
  4. After the window closes we check whether they landed in your kingdom, and record it.
  5. /crown notify on posts a note in your channel on the 1st, when a spent invite comes back.

The three-per-kingdom count the bot shows a King is ours, and advisory. It is built from what Kings log here, replayed against the publisher's rules. The game holds the real count, and the game is the one that is right. We refuse to log a fourth so that nobody promises an invite the game will not let them send.

Governors looking for a kingdom, right now

Every seek below was posted by a Governor whose player ID resolved to a real kingdom through the publisher's own backend. What you see is what a King sees: a declared power band, hours, language, what they want, and how many kingdoms are already courting them. No names, no player IDs, no Discord accounts, and not even which kingdom they are leaving — that last one would narrow a person to a few hundred people.

Loading the board.

Power is declared everywhere it appears here. The game removed the endpoint that reported a player's power on 2026-07-21, so nobody can verify it — including us, and including anyone who tells you otherwise. The only thing confirmed is that a Governor ID is currently in the kingdom it claims.

What this place refuses to be

A board where wealthy players gather is where account sales get advertised. Century Games prohibits private and third-party account trading and penalises advertising it, so the refusal here is structural rather than a rule in a footer:

  • No field accepts a price, a currency or a payment method. Free text runs a filter before it is stored, and a refused line is not stored and then hidden — it is not stored.
  • What a kingdom offers is a closed list of in-game things: a title rotation, a castle, a hive spot with the main alliance, NAP guarantees, an active KvK kingdom.
  • Every seek and every offer carries a report. Three separate reports hide it, pending review.
  • Nothing here brokers an account, and nothing here is for sale. The board is free and has no paid placement.

Report a listing from Discord with /crown report seek:, or with the button on any card above.