⚔️ Alliance tools

Rally call-order planner

Enter each member's march time and the impact time. Get who sends first, the exact send clock for each march, and a copy-ready call order — so marches land together or a few seconds apart. Free, no login.

Leave the impact time empty to get countdown offsets only (T-minus).

Copy-ready call order

March times depend on distance, troop type and active speed buffs — read each one from the game's march screen right before you send. This page only does the subtraction; it does not read the game, and every march is still sent by hand. Clocks are UTC.

Landing marches together, without the mental maths

When several members attack or reinforce one target, the order they press send matters more than how fast they are: a short march sent too early arrives alone. The rule is one subtraction — send time = landing time − march time. The longest march therefore goes first and the shortest last. This planner applies that to your whole list at once and sorts it into a call order you can paste into chat.

Using it well

  • Collect march times at the same moment. A speed buff that expires between reading and sending shifts the landing.
  • Use a spaced pattern when you want the first march to absorb a reaction before the next lands; use together when the goal is a single combined hit.
  • Leave margin. Call the first send a minute early so nobody is racing the clock.
  • For an open rally with a join window, see the Rally Planner; for named rally assignments, the War Planner; to estimate a march time from distance, the Map Planner.

More for alliance leaders — or see the Leader Hub